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![]() Is this the "oath of disclosure" (I hope this is the correct English expression) by InnoGames in view of bots, scripts, recorders? Is it possible that the "great new code" for "bot detection" that lead to the (removed) delay was just a counter for (done and/or aborted) quests? At least this is what I read between the lines. ![]() ![]() Thank you for your understanding on this matter, and our sincerest apologies for the confusion and frustration that this event has caused. Therefore, it is very much a regrettable outcome and one that we are working on fixing immediately. The aim of this improvement was to impose a limit on exploits, not affect the everyday activities of players trying to enjoy the game. Due to unexpected circumstances, this then led to many players believing this was an intended feature.Īgain, we would like to express this was not intended. Unfortunately, as a byproduct, there was a technical issue that caused a slowdown during reoccurring quests. This week, we moved forward with an update that sets a limit on Quest Aborts to prevent this exploit, and the impact it has on our servers. To provide some context, for transparency purposes, we have been collecting feedback on quest abort exploits, and trying to figure out a way to tackle this. Please be aware, that this is a technical issue and not something that was ever part of our design. We would like to clarify a misconception that has arisen regarding the slowdown that occurs during reoccurring quests.
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